Photo Bingo
A IOX bingo experience for groups using playful visual and interaction design.
TEAM
Mark Ethan, Hong Yu Wong
TIMELINE
5 Weeks
KEY SKILLS
- Prototyping + Interaction Design
- Visual Design
- Game Design
TOOLS
- Figma
- Prototype

Create a shared experience centered around the camera.
We came up with a ton of ideas, but ultimately chose photo bingo because…
Potential as end-to-end solution vs. photo app feature
Opportunity to improve a classic icebreaker game

Address bonding pain points for both organizers and attendees.

Organizing is no easy feat
Agendas are hard to stick to
Poorly explained activities confuse attendees
"Just attending" isn't hands-off
Disengaged players affect group
People need nudges to interact
Can we turn classic bingo into an IOX digital experience?

Establishing design principles
Approachable
Easy to create, explain, and play
Connective
Details encourage interaction
Playful
Delightful, unique interactions
Creating a self-managed, playful photo bingo game.
Nailing the core interaction
Pacing the game
Game creation for organizers


Post-game experience
Explored visual, motion, game design in parallel



Key challenges, decisions, and insights.
4x4 Grid Design
Impact on pacing & touch interaction

Board-Camera Interaction
Prompt legibility, confirmation, hierarchy

Power Card Mechanic
Balance fast vs. slow players


Removing Leaderboard
Show key moments, not rankings
