A way to leave our digital footprint in grounded locations using AR

WasHere is an XR app where users can leave AR, VR, and other forms of digital art in real word locations for others to view. Search for works near you using the search or maps functionalities, and share the art you've made with others by posting on your profile.
As a result of my design iterations and implementations, we noticed the following performance increases:
in faster user learning times for walkthroughs
in pattern recognition for interactions
in improved screen flow times
Despite increased developments in XR technology, social media rarely provides opportunities to share these experiences in their intended enviornments.
"How can we create more intimate and exploratory sharing experiences within the field of XR?"
Through the use of AR, 3D, 2D integration, and social media sharing, users can leave notes in set locations for friends and strangers to find.
Essentially, WasHere provides a new way for us to leave virtual secrets hidden in everyday locations.



There are several integrations that need to be accounted for when designing for AR creation and sharing, such as
Were conducted to get a better understanding of how the average user perceives and uses AR
A total of five participants were interviewed to better understand their knowelege, skills, and perceptions regarding XR. Affinity mapping was used to narrow interview findings down to three main themes surrounding our pain points.

Feature overload, educational boundaries, and a hesitancy to explore
"The only times I've used AR is on Instagram or Snapchat, for filters and stuff . . . I wouldn't know where to begin if I had to make something in AR."
"It just seems so complicated without presets. I've heard of Spark and Snap Lens Studio, but you'd need to watch a ton of tutorials just to learn the basics."
"There's something so cool about it being this blend between reality and an online space. The only thing I think 2D has over it is customization."
Merging all AR, VR, 2D, 3D, text, image, and color assets within a single portal, to ensure the design process is consistent for all elements, even if details may vary.
Enabling individualized learning at scale, keeping it beginner friendly with basic building blocks while allowing for more advanced AR creation.
Emphasizing the merging of reality and creativity by encouraging exploration through social media feeds that spotlight showcases, map pins, and art-centered profiles.
Three participant walkthroughs of the early prototype resulted in key changes

*Making our interfaces more intuitive, organized, and creative with the following improvements of swipe modules, clutter reduction, and expandable components
Integrating easy AR creation flows with location-based social media posting and sharing
Emphasis was placed on merging standard AR flows and social media based flows so that content exploration felt familar. For example, the "new post" feature where content creation as we typically understand it exists on a platform would also provide a space for XR creation. This merging approach condensed steps users needed to take in order to post (as opposed to having two seperate tabs or flows for XR design and content creation).
Overall, merging existing architecture and flows for XR design and social media design helped reduce our app's learning curve.
Taking a minimalist, modern approach with color variations to set a playful vibe
Margins, typography, and colors. All integrated using Figma's Library system to make our layout easily understandable to engineers.
Establishing visual spacing was especially important, as camerawork and videography play a huge role in XR design.

Create AR figures by using text, freedraw, 3D, 2D, and axis effects




Discover featured posts and creators using filters and map features




Connect with others by sharing posts from friends and strangers



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