WASHERE

A way to leave our digital footprint in grounded locations using AR

WasHere App Demo

WasHere is an XR app where users can leave AR, VR, and other forms of digital art in real word locations for others to view. Search for works near you using the search or maps functionalities, and share the art you've made with others by posting on your profile.

Metrics

As a result of my design iterations and implementations, we noticed the following performance increases:

50%

in faster user learning times for walkthroughs

75%

in pattern recognition for interactions

52%

in improved screen flow times

Problem

New technology, missed opportunities

Despite increased developments in XR technology, social media rarely provides opportunities to share these experiences in their intended enviornments.

"How can we create more intimate and exploratory sharing experiences within the field of XR?"

Solution

XR made social

Through the use of AR, 3D, 2D integration, and social media sharing, users can leave notes in set locations for friends and strangers to find.

Essentially, WasHere provides a new way for us to leave virtual secrets hidden in everyday locations.

An app that makes XR creation connective,

XR Creation Demo

With an all-in-one workspace for creative needs,

Creative Workspace Demo

And an interface that encourages discovery.

Discovery Interface Demo

White Paper Research

There are several integrations that need to be accounted for when designing for AR creation and sharing, such as

Elements
Distance
Sharing

what makes people so apprehensive to explore XR?

Five Interviews

Were conducted to get a better understanding of how the average user perceives and uses AR

A total of five participants were interviewed to better understand their knowelege, skills, and perceptions regarding XR. Affinity mapping was used to narrow interview findings down to three main themes surrounding our pain points.

Research Findings

Findings

Feature overload, educational boundaries, and a hesitancy to explore

Pain points

01 FEATURE MISUNDERSTANDINGS

"The only times I've used AR is on Instagram or Snapchat, for filters and stuff . . . I wouldn't know where to begin if I had to make something in AR."

02 GAPS IN XR EDUCATION

"It just seems so complicated without presets. I've heard of Spark and Snap Lens Studio, but you'd need to watch a ton of tutorials just to learn the basics."

03 UNEXPLORED OPPORTUNITIES

"There's something so cool about it being this blend between reality and an online space. The only thing I think 2D has over it is customization."

Proposed solutions

01 CREATIVE CONSISTENCY

Merging all AR, VR, 2D, 3D, text, image, and color assets within a single portal, to ensure the design process is consistent for all elements, even if details may vary.

02 MINIMIZING LEARNING CURVES

Enabling individualized learning at scale, keeping it beginner friendly with basic building blocks while allowing for more advanced AR creation.

03 LEVERAGING NEW TECHNOLOGIES

Emphasizing the merging of reality and creativity by encouraging exploration through social media feeds that spotlight showcases, map pins, and art-centered profiles.

Concept Testing & Iterations

Three participant walkthroughs of the early prototype resulted in key changes

User 1Feedback 1
Live ViewUser 2Feedback 2
User 3Feedback 3Iteration Demo

*Making our interfaces more intuitive, organized, and creative with the following improvements of swipe modules, clutter reduction, and expandable components

digital architecture

Information Architecture

Integrating easy AR creation flows with location-based social media posting and sharing

Emphasis was placed on merging standard AR flows and social media based flows so that content exploration felt familar. For example, the "new post" feature where content creation as we typically understand it exists on a platform would also provide a space for XR creation. This merging approach condensed steps users needed to take in order to post (as opposed to having two seperate tabs or flows for XR design and content creation).

Overall, merging existing architecture and flows for XR design and social media design helped reduce our app's learning curve.

Information Architecture Diagram

system design

UI

Taking a minimalist, modern approach with color variations to set a playful vibe

Margins, typography, and colors. All integrated using Figma's Library system to make our layout easily understandable to engineers.

Establishing visual spacing was especially important, as camerawork and videography play a huge role in XR design.

Color SystemTypography SystemLayout Margins

WASHERE

How it works

Create AR figures by using text, freedraw, 3D, 2D, and axis effects

Add text and freedraw

1. Add text and freedraw

Personalize by adding 2D and 3D elements

2. Personalize by adding 2D and 3D elements

Scan location

3. Scan location

Place elements

4. Place elements

Discover featured posts and creators using filters and map features

View posts from featured users

1. View posts from šŸ”„ featured users, nearby users, and friends

Use filters to find posts

2. Use filters to find posts relevant to you

Utilize the map

3. Utilize the map to search for posts in their intended enviornment

Discover creator profiles

4. Discover creator profiles

Connect with others by sharing posts from friends and strangers

Receive notifications

1. Recieve notifications for new posts

Share posts with friends

2. Share posts with friends

Connect with others

3. And connect with others!

Takeaways

Design Impact

šŸŒļø For the user

  • Users with no experience in AR design had learning times 2x as fast compared to users walking through our first iteration
  • Consistent flows for multiple elements, improving pattern recognition
  • Shortening times for creation, search, and posting flows in half after first iteration

šŸ› ļø For the team

  • Understanding the importance of creating a sense of trust & reliability by designing tools that fit in an existing system coherently
  • Making components, libraries, and elements easily accessible and viewable to engineers
  • Keeping advanced micro-interactions simple with Figma SmartAnimate

Common Q's

Coming soon

A notion page where I answer designer faq's like:

  • "How did you create [INSERT MICRO-ANIMATION]?"
  • "How did you implement AR into Figma?"
  • "You can make a marquee in Figma?!" and other pressing questions.

NOTICE

Zerin believes in keeping tech design accessable and transparent, so if you have any questions just send an email and she'll be sure to get back to you and send any resources!

3D Design Element